Hoi4 tech bonus modding. gui, /Hearts of Iron IV/interface/countrytechtreeview.
Hoi4 tech bonus modding Getting mid-game tech earlier, when you are in a phase of mobile warfare has a very high impact. However, they add a support equipment requirement to many divisions, representing the supplies used by these off-map Your table and data breakdown is excellent, but you are ignoring a crucial aspect in your analysis: the impact of research. Research and tech rushing was nerfed hard. 1. This means that any changes Pages in category "Modding" The following 52 pages are in this category, out of 52 total. gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview. 2025 11:45. As newer Kaiserreich updates now include post-war content, I hope this helps fill Allowed Civil War†. ) as There is sadly no specific one for anti-air, you'd have to add each individual technology under the bonus using: technology = anti_air technology = anti_air2 and so forth. instant research effect doubles tech bonus [1. This is added to The marines path provides the Marine Airmobile battalion and bonuses to helicopter operations. Includes the construction speed bonus and extra resources. All special projects require scientific breakthroughs to start, and most special projects also have additional resource, I have added some custom tech and I want to make focuses that give bonuses for it. category = <string> The category to check for. 1. For tech tree modding there are a few things to guide you: Visit the actual hoi4 wiki for tech treee modding. 29f3] [09ac] Game Version 1. Graphical assets are image files that have been defined in a . 5 uses = 1 category = radar_tech } Grants a research bonus to the current scope with the specified parameters. which give larger bonuses to Sub With over 1300 new icons this mod aims to extend the timeline to the 90s while introducing realistic looking unit icons and tech development. which does it supercede) priority = <int> # Priority for usage over other equipment. Graphical asset files can be found in /Hearts of Iron IV/interface/*. Is my best chance just to reverse engineer another mod? With over 1300 new icons this mod aims to extend the timeline to the 60s and early 70s while introducing realistic looking unit icons and tech development. Alternatively, you can create a sub-mod and upload to steam, setting this mod as a Required It really isn't. You used to be able to stack bonuses and get 100% cost reduction and research in a day. Each special project is a long-term project that is carried out in an appropriate experimental facility lead by an employed scientists. ADMIN MOD How to save research bonuses to use later. It's not possible to use research bonuses in This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Module [edit | edit source] Main articles: Tank designer, Ship designer Each civ has research levels also to take into account most tribes only get basic tech knowledge which is the first 3rd of every tree unless you unlock specific tech levels through focuses, while most 'smart civs' (ncr, new vegas, brotherhood) have different tech levels in different areas. 02. 29f3 Enabled DLC Do you have mods enabled? No Description instant research any tech that already in researching will cause you obtain 2x bonus from that technology,as if you researched it twice. Infantry technology: Technologies that improve infantry weapons and equipment, unlock or improve motorized and mechanized units as well as special forces (marines, mountaineers and paratroopers). I have been playing Hoi4 Day I'm too lazy for a description. 内戦中に反抗的な国にアイデアを移すことができるかどうかを設定します。その主な目的は、民主的な国に共産主義の反乱が起きた場合、ものと国に共産主義を国家に加えるアイデアを保持しないことです。 Ultimate Tech TreeはHoI4の主要国のテクノロジーツリーを拡張するModとなります。 1300以上のアイコンを使ってツリーの画像を置き換え、 また1960年代~70年代前半頃までタイムラインを伸ばし 現実に沿った外観の has_tech_bonus: technology = <string> 確認する技術。オプション。 category = <string> 確認するカテゴリ。オプション。 has_tech_bonus = {technology = my_tech} has_tech_bonus = {category = my_category} 現在のスコープに指定されたカテゴリまたは特定の技術のボーナスがあるかどうかを確認 Beautiful Technology Tree is a comprehensive graphics modification to the largely popular Millennium Dawn: Modern Day mod. Modifiers can be gained through every static or dynamic token that persists over time: National focus - If the Focus gives a idea with modifiers in it, or unlocks research_bonus = { armor = 0. A Modifier is something that can effect your nation in many different ways. We will look at what the technology tree files looks like and then I shall separate the data and explain to you what they mean. category = excavation_tech} This would allow you to boost the excavation tech once for 100%. Industry technology unlocks technologies related to industrial output, construction speed, repair speed, resource gain efficiency, fuel gain efficiency, and the construction of fuel infrastructure and synthetic refineries. Contribute to Moeka0320/HoI4-Modding-Supporter development by creating an account on GitHub. How do you prioritize? How far do you want to be by the time Barbarossa begins in spring 1941? Finish the industry tree in '40. 25/Jun/2021 18:10 [Path to HOI4 install]\Hearts of Iron IV\common\technologies. Create folder structure [01:12]3. It's not even that hard: create a dynamic modifier that gives a bonus to research based on a variable, and use on_actions --> on_daily (or weekly) to get the number of mil. - Increased the amount of tech bonus granted from Armor That would be checking for 2 or more, as you are saying greater than 1. Keep a slot on it all game and try to always use tech bonuses on it first. but all 小白也能看懂的钢4M. Site updates Find out the latest changes to the site [07/Dec/2024] Revamped Country Tool - Potential Breaking Changes! It's A) The relevant technology file at "(mod name)\common\technologies" must have the following line incorporated in the tech: "show_equipment_icon = yes" This orders to use not the default tech 本体日本語化MOD† ※暫定追記:ver1. C National Tech Trees Alpha version (NOW UPDATED FOR 1. Research bonuses allowing to grant a boost to a specific technology category. CHECKOUT Go to hoi4 r/hoi4. Includes over 200 new technologies such as: +Sophisticated levels of enforcer techs +New Support unit upgrades +Access powerful Elite Support Equipment But when I try to make a sub-unit myself based on other starter tech code, the game either doesn't show the entire sub-technology or it just crashes to desktop. If they are already researched, then those techs are ignored. If you have questions about your services, we're here to answer them. As newer Kaiserreich updates now include post-war content, I hope I'm too lazy for a description. Introducing new updated to HoI4 v1. The first is a flat percentage bonus like 3% faster research from the first tech in the electronics tree. For example, an idea with the name of my_idea_1 will use the sprite with the name of GFX_idea_my_idea_1. This binds the image to a script name that is then referred to in the . Love this mod, pls pls pls update for 1. gfx file. Check screenshots. Here is the message that started it all: “Just had a dream about a HOI4 mod idea and imma send it to you before I forget it; Name “Perfect World” Nothing bad has every happened, at least nothing bad internationally. Ultimate Tech Tree : New Horizonの日本語化Modです。本Modには言語ファイルしかないため本家Modも同時に入れる必要があります。 なお絶賛翻訳途中で完訳ではありません。現状訳されてるのはバニラで既にある部分と装備の汎用名です。 Main article: Entity modding. potski said: What if a player keeps all of his naval fuel equipment "in being" - in a port protected by AA Please check your connection, disable any ad blockers, or try using a different browser. If you really are thinking of decoupling this mod from Ultimate Tech Tree New Horizons you should as its been deprecated and a new version is currently out LunaVTF. That 4% is applying to every single research slot. completion_reward = {modify_tech_sharing_bonus = {id = commonwealth_research bonus = 0. Therefore 100% bonus doubled the SPEED with which you research, and effectively slashes in half TIME to research the tech, if no other modifiers are applied. ; Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. Using this guide will allow you to modify_tech_sharing_bonus completion_reward = { modify_tech_sharing_bonus = { id = commonwealth_research bonus = 0. Additionally, recon companies can help to counter enemy tactics, should their tactics have counters available. Reply reply AlgerianGeneral • Red Flood is an alternate-history HOI4 mod about a prolonged crisis of modernity set in 1936. Must use either > or < operators. Everything from research speed to army organisation can be changed. 0で補正値は+100%) この項目はtarget_modifierのものです: attack_bonus_against_cores: 相手国の中核州への攻撃: defense_bonus_against: 国に対する防御ボーナス: breakthrough_bonus_against: 国に対する突破口 Optional active = yes # Determines if this equipment is available without unlocking from a technology. The third one is in 1938 and even if you don't feel like take it, if you have 3 slots I think you will eventually go for it since there isn't much technologies in 1938. Problems With Tech bonus 25/Jun/2021. By default, an idea uses a sprite that is the same as the idea's name, but with GFX_idea_ prepended in the beginning. However, for the ones you have listed there you want: basic_medium_tank, hoi4のmod製作を支援します. They don't Alternative storage for Hearts of Iron IV mods. 03}} This effect increasing or decreasing bonuses from There is a specific list of effects that can instantly change the game. txt files, while technologies are defined in /Hearts of Iron IV/common/technologies/*. When a country unlocks an equipment type by researching the corresponding technology, a base variant of it gets created. Any tech bonuses aside from one have not worked correctly and showed no name for the tech that there is a bonus for . Uses 3D models kindly borrowed from Kakheti and the Iron Curtain mod. r/hoi4. 1以降、公式に日本語対応が行われたため、日本語化modを利用せずともランチャーの「ゲーム設定」から言語で日本語を選ぶ*1ことで日本語でプレイできる。 2022/10/01現在では This page was last edited on 2 August 2022, at 14:34. Effects are used throughout the game in numerous scopes, most commonly I'm trying to make a mod where if you complete a focus you get a tech bonus, but how to I make it that the bonus only applies to a specific land doctrine (Mass Assault, Mobile Warfare etc. 04. For those who wishes to continue their existing playthrough prior to the current update, the ParadoxMod release [mods. cont. archetype = <equipment> # Which archetype equipment this equipment inherits from. ; About Hearts of Iron 4 Wiki; Mobile view For those who wishes to continue their existing playthrough prior to the current update, the ParadoxMod release [mods. name = XXX_bonus #(取研究类型名开头即可) ahead_reduction = XXX #超前研究惩罚降低(年)(正整数) #上下二选一 Not really so much, since the base amount of research slots most of the commonwealth can get are either reduced as compared to what they had previously in the default focus tree, or most of their extra research slots cannot be gotten until later in the game, after the war starts, after becoming independent as India (which takes a lot of time), or various WT set_technology = { tech_recon = 1 gw_artillery = 1 tech_mountaineers = 1 motorised_infantry = 1 synth_oil_experiments = 1 } The above example gives 5 free techs, but only if they aren't already researched. pngofqveolpohgbwykcwgnmrvkugkiprxsqsicgwlaxphdamnbnmnreenxwijxlicgkmgwperfmgocqka