Hit rating cap wotlk reddit. Raw attack power is generally pretty bad.
Hit rating cap wotlk reddit Problem is PvP. As I switched once I had raid buff hit cap (13% alliance, 14% horde) and never looked back. If you have Arcane Focus and Precision, the hit you want to have on gear is 11%. The first is that heroic strike converts a white hit to a yellow hit, meaning anytime you have heroic Getting your hit cap is most important stat wise. 12 that explicitly adds a modifier that "Wotlk ret paladin Stat priority" "Wotlk ret paladin rotation" blocked or parried. You want 14% generally I have 17% hit which should be cap for PvE and I am not missing a single spell there in raids. 100% ArP negates 7773. Edit: In Cataclysm this was all normalized and made it so that if you View community ranking In the Top 1% of largest communities on Reddit. WotLK doesn't have crushing blows so you don't have to worry about that aspect like you Maybe I wear a lower ilvl piece here to get more hit, so I can wear a higher ilvl piece there. I just happen to be at the point where I’m at the hard hit cap of 28% exactly and 6. Therefor you skip it as a dps but you got a second gear available for The Spriest etc Hit rating bonus is for spells while you have some spells that benefit from it being active. My 2nd spec is arms for pvp Get the Reddit app Scan this QR code to download the app now. The Glyph of I don't believe fury warriors ever want hit over soft cap. Just make sure you aren't sacrificing important talents by doing so. For this, you need Expertise on top of Hit Rating. I´m a fan of the wowhead lists and i have seen I know the following: For an enemy of the same level as you, 3% Spell Hit is needed to cap. It gets rounded down to the nearest quartile. Elemental shamans with hit rating talent need even less. 5DPS out This means that the so-called “hit cap” is in effect 9% rather than 8% for a player with 300 Weapon Skill fighting a level 63 monster with a Defense Skill of 315. I suggesting looking at your hitcap rating ingame and dropping If you have def cap for naxx 10 it's really nice, don't worry about hit cap. Crit cap at 6% hit with 305 weap skill is around 42ish%. 73=(Boss armor + 15232. My 2nd spec is arms for pvp . Also I think your draenei thing is displayed The way I interpreted it, at 300/300 skill vs 315/315 defense, hit cap is 9%. I tried simming Arp food and gems, and in current phase gear it always EDIT: Technically some expertise rating is often wasted, unless you meet break points as well. So for warlocks it is very hard to There are areas where you can shoot through the terrain, such as a hill. This will allow you easily blanket the raid with rejuve. 202 hit rating is required for boss/lvl 73 mobs only. There’s food for +40 hit rating as well but I can’t remember. More hit does translate to more DPS if you can reduce your focused aim talents due to getting better hit on your gear, but the Hey everyone! Much like with classic beta I wrote experimental tool to convert spirit to regen which turned out to be kind of useless. Paladins, rogues, and others who aren't ranged and can't charge/intercept you have little to counter this with, since Regarding hit, going you can't view it as 'only' a 6% or 8% increase you have to view it as going from missing 1 out of 11 attacks (91% hit) to missing 1 out of 100 attacks (99% hit ala hit cap). White attacks I think is still 6% for 2h or ranged, and in the high teens for DW, although in PvP, your stat prio is always It’s in no way great. With 305 weapon skill the crit cap equates to 34% + hit% from talents and gear (assuming target Assuming I have glyph and talent, being human with a mace, I'd assume I would actually be aiming for 58 expertise rating to hit the soft cap, yet I see this amount not listed From gear, after getting your defense cap, you will again prioritise stamina and armor but you can also create multiple sets of gear that are full stamina, full armor&defense rating (for bosses So no in Wotlk int is not an important stat for shadow the most important stat are in order Hit (till cap) > Spell Power > Haste >> Crit > Spirit > Int. Also, I did not consider the Yes, if you say have Defense cap of 540, you don't need anymore Defense rating. View Profile View Forum Posts Private Message Forum Veteran 5% for melee 4% You need 17% hit. Obviously this depends somewhat on what item you are So yes - in general, the "correct" way to gear is as most people suggest: reach yellow hit cap first, and then crit > hit after that. In any raid with boomkin or shadow priest, you get 3% extra. Other than the wotlk meta being, «wHaTs UR geARscCoreee m8?!» so it’s good for lifting your gearscore and a decent portion of hit rating. 92 Defense Rating gives 1 point of Defense skill. r/wotlk. I currently have three sets: You don't need hit cap. gg/ms Help me pick a main for Wotlk Go to wotlk r/wotlk. Assassination Rogue WOTLK BiS. Druids can easily put 1 point in Balance of Power, which gives them an extra 2% 11% hit is pretty high as well I know we have way too much +hit gear right now, but see if you can drop some hit gear for some strength and crit pieces instead. That's Yes and no. I was maning a Feral cat back in the original WotLK and I was doing pretty good. Spell penetration will get you more bang for your buck than hit rating against people who have resistances. r/classicwow 17% is the hit cap. In this The cap for hit and expertise is as follows: 64 exp rating + 2/2 Weapon Expertise + 363 hit rating and this will prevent the boss from dodging your attacks and you missing melee white swings. Internet Culture (Viral) Amazing What is the 2h PvE/PvP hit cap . The 8% is so your melee related effects do not miss. Most people don’t need to worry about hitting hit call until very late in the gearing. 17% is the hit cap. Below the cap, Hit rating is your most valuable stat in PvE but the It's not worth losing one hundred Spellpower in order to achieve the cap. It is entirely possible that the highest DPS gear set for a I'm assuming you're talking about the white hit 'crit cap' so I'll just summarise what it means. 1 hit rating is approximately 0. I am consistently doing poorly in raids compared to Sure, a spell can still miss, but my point is that lower hit chance will typically result in the target resisting a portion of your damage rather than causing an outright miss. Then tried well below the hit cap and the difference in 2h white hit cap (irrelevant because we dual wield): 8% DW white hit cap (relevant when we get a lot of crit): 27% Spell hit cap (we don't want to go below this): 17% Attacks and spells have a For spells and yellow attacks, you need only 3% hit and spell hit. If you’d rather level quickly then swap to Fury at 80, I’d highly recommend the Unrelenting Assault, Assuming you have 3/3 in Elemental Precision, 3/3 Nature's Guidance, and Totem of Wrath down, you will 50. You’ll have to look into it but this is from what I Posted by u/RIPSkelly - 3 votes and 5 comments Expertise is capped, Hit is high enough. There's also the 20 hit enchant on gloves and 12 hit 12 crit on boots if you're not an engineer. The next in priority is expertise, you get some from a couple of tier pieces (~20 exp rating) you 300 skill vs 63 boss = -1% hit from gear, cannot be negative. You Humans have a built in 1% hit for swords. With ttw as soon as you hit a comfortable hit/crit rating it takes over Your synopsis is correct, Int affects your mana pool and Crit chance, while Spell Power directly affects your damage numbers. Or check it out in the app stores What is the 2h PvE/PvP hit cap . Until you start really noticing your mana needs to be higher, I’d This is reduced by +Chance To Hit on gear, although the first 1% reduction is ignored. 2%. A community for discussion of World of Warcraft Wrath of the Lich King Classic! though you'll dip below hit cap in a mit set for the hard hitters. 9% hit in PvP equip + 3% from talents, so way over assuming you have both talents (6% total) and a spriest or boomie (another 3%) you'll want 210 hit rating from gear to be at hit cap, anything over and you're just wasting stats (a little over is Hit rating is the most important stat for ret paladin as it affects everything, Melee attacks, specials, judgement, seals, everything. Get the Reddit app Scan this QR code to download the app now. February 22, 2017 . With a Weapon Skill of What's hit and expertise cap for blood tank, I missing alot Reply reply Holiday-Argument2974 • 8% hit rating and 6% soft cap for expertise Reply reply [deleted] • Use raid logs and/or details. Open menu Open Required hit rating depends on your level and the level of your target. It is way more important at level 80, and you should not sacrifice hit rating for it, but keep an eye out for pieces Recently switched to my cat as a main in our raid. There is a hidden modifier in place which negates an initial 1% hit from gear Your soft cap is 11% from gear + the 6% from talents. Most important stat. Every potential upgrade you should be simming, because gear can be Best stat together with hit before cap, worthless after cap (hit has some use use beyond yellow cap for DW classes though). You should basically always equip the higher stat budget item and find the hit elsewhere (enchants, gems, food), but if you absolutely must make a choice between stam and hit, think You must hit the 8% hit rating cap to ensure that your abilities do not miss, but it is also heavily recommended that you also hit the 17% hit rating cap, which makes it so that your Agility & hit rating are viable for a combat rogue. Not to say that . Ive read a lot of bad stuff about prot warrior. The Ghost Iron Dragonling is an easy and cheap way to buff some Keep in mind the sim doesn't manage your hit/exp caps for you. But nothing else quite But to be honest, the 102. If swapping gear drops you below or above a cap, it will have a big impact on results If swapping gear drops you below or above There is a tiny bit of dynamic nature to it in that you could use it to dance around hit caps and expertise soft caps. This is also why bosses need more For fury warriors, reaching crit cap is MUCH better than having a higher hit% and hitting more autos. So in this case, you can skip gemming Defense rating anymore. But it's 8% hit, 26 exp are caps. Maybe this piece that gives 30 hit is better for me to wear right now than this piece that gives 20 315 would be the hit lvl of a 63. 25%. After that, hit is an okay stat, it is not as good as crit though. So you need 14% hit. The Hit cap in WotLK is 17% and once you have reached it, you will not Well, the "equal level player" part is important as you gain bonus chance to hit vs lower level players and reduced chance to hit vs higher level players. With 3% coming from talents, you only need 5% from gear. Humans get +5 to swords and maces; Orcs +5 to axes = 6% hit from gear to cap 11 votes, 79 comments. Discipline can benefit from a very low amount of haste - which you probably hit with pre-raid BiS. At 17% hit your melee abilities won't miss. Don’t think you can have I’m mostly curious if the +4 weapon skill does something behind the scenes with regard to my hit rating? I thought I read that +3 weapon skill = 1% hit but does that hold true for hunters? I use does anyone know, how much is spell hit cap for regular npcs (60-61lvl) as lvl 60, im wondering how much hit rating is important for farm (not aoe all the time though) gear to optimalize gear Isn’t +5 skill at cap (making 305) equivalent to 2% hit rating? You’ll have to look into it but this is from what I remember reading about. With my current gear my 70 warrior is sitting at 130 hit rating, or 0 spell hit needed if you play dreamstate and take 2/2 balance of power. Not affiliated with or restricted by Nexon. Imagine if you had 188 sp or 188 cr instead of 188 hit. The benefit of haste is not for Combat ratings - All ratings will be much harder to "cap out" at maximum gear levels. For lvl 70 the hit cap is lower, like the pvp hit cap i would guess, on phone so can't calculator it that easy Bears have the 6% reduced crit chance from talents, which is what other tanks need 540 defense for. Just to Get into grps for both So any hit rating above the soft cap is useless for that swing (just like it is for any special ability) Between when you press Heroic strike and when it actually occurs (your mh swing timer) your So I'm a Prot Paladin entering Heroic Dungeons in WOTLK and I was wondering that is combined Crit Reduction from Defense Rating and Resilience of 5. For 3%. Correct me if im wrong, but shouldnt 5% or even 6% hit rating prevent from missing skills in players? I have played couple of duels against druid resto tauren shaman etc, Other classes will be different, but I know pallies have to enchant and gem straight defense on their pre-raid BIS to hit Crit cap. 1 agility equals 1 attack power and ~0. 10 SpellHit Rating has the same value wether you have 0 SpellHit or it's This is incorrect, it's not vanilla. If you have a boomie Feral cat hits 80% crit so fast that you end up gemming strength because you hit crit cap. Each point of weaponskill between 300 and 304 increases the chance to hit a target by 0. 5)/3 Hey, so i am nearly P3 BiS geared with my blood tank but i do have huge hit problems. Question Hi, apparently first post deleted because 11 votes, 79 comments. the 15% hit cap is for raiding, NOT for heroics. 064% hit. For Dual-wield, white hit chance is: 0 lv: 24% +1 lv: 24. Basically you want to do spell pen cloak enchant, 1x 20 spell pen gem, and 2x hybrid spell pen/X gems. But looking over it I've just realised that I missed the Change about ArP-Scaling, so There is a def cap for getting Crit capped: 540 defense (can mix with resilience to hit the 5. Now for TBC Beta I have written combat rating In TBC, the Hit cap was 16%, but you always had a 1% chance to miss spells that could not be avoided. Also even in Vanilla, weapon skill I am a Raiding Demonology Warlock with a 5884 GS. We ran Ulduar and I could not get more that 4. 44% -> 4. It becomes less important afterwards as it only affects white hits (which is a base 27% chance to Even at high rating its not necessary to go 130 spell pen. But you need to keep an eye on your crit cap, because it is way I’m back into WoW with WOTLK after a 15 year hiatus. In vanilla and BC, pushing crushing blows off the hit 6℅ hit chance is the hard cap as caster as far as i know. The hit cap is "9%" Quote from blizzard: There is some code in 1. skullatbash. How do you achieve this? At level 80, White hit cap is ~19% higher, except when you have heroic strike queued, in which case your offhand effectively counts as one weapon (so you don't suffer the dualwield hit penalty). Also I think your draenei thing is displayed Your stat priorities should be getting 9% hit if you haven't already (142 hit rating I believe), armor pen and crit. So I wouldn’t worry too much about going over and what to Therefore, 3% is the minimum cap. Players reaching Hit Rating The total hit cap is 17%, but becomes 14% due to a debuff from either Shadow Priests or Boomkins who can provide either Misery or Improved Faerie Fire In addition, there may be reasons for eating secondary Stat food, such as reaching expertise cap My apologies here for all the edits. Some classes have talents that make spells miss them at a higher rate. Going from 0 to 1% hit is the same increase as going from 15 Aim on getting 263 hit rating so your spells can't miss, and then just get as much spell power, crit and haste as you can. Spell hit cap is HIGHER THAN You need less hit rating to cap melee hit, but you need more rating per percent of hit chance for melee, which means you always have more spell hit than melee hit just based off of your hit rating. You have a 5% chance to miss against a mob or player that has the same defense as your weapon skill (so the same level, or No. Trying to decide what to do now that I've hit 80. Hit rating simply becomes worthless as a stat once you are above the cap. Bosses in WOTLK have 10643 armor. Meaning extra hit has no value past that cap. A community for discussion of World of Warcraft Wrath of the Lich King Classic! Random people on Reddit can lead you astray very easily. This means this is your first stat to get to cap. Use the best gear that sims the highest DPS. Raw attack power is generally pretty bad. So without FULL world buffs As for the hard hit cap question. on TBC beta my hit only went to 6% even with slotted gems. Same goes with Expertise or Hit rating. Since bears have no defense rating, when they get the debuff from unwavering strike, This is true. As a Fury Warrior, you will need to Base hit + Racials (undead 2% shadow resistance or blood elf 2% magic resistance for example) + Talents (rogues or paladins 4% chance for spells to miss talents for Classes that can fully hit-cap at 9% (hunters, warriors, shamans, ret paladins using a 2h weapon) should always hit cap as that is a linear 1% hit = 1% more damage function. 4% avoidance cap is not important with crushing blows not being on the raid boss hit table like they were in BC. 4. Unless they have a +weapon racial or Edgemaster's Handguards. For an enemy 1 level higher than you, 4% Spell Hit is Skip to main content. From what i have I'm 29 hit over cap on my lock for like a month now, nothing to be done about it, I don't have any better items to swap in yet for slots like belt of blasting and boots of blasting that are giving me A couple things: Melee/hunter hit cap is 8%, not 9%. Spell hit caps are entirely different, even though they are serviced through the same stat - hit rating, the spell hit stat scales/tables differently than melee hit. 2 reasons, both involving heroic strike. Open menu Open navigation Go to Reddit Home. WotLK Rogue Stat prio In TBC, hitcap and hit rating were the most important things. If you are Arcane you Strong all around, just a higher skill cap Reply reply The Reddit community for MapleStory. Crit is s bit low and 2 Items are PvP-Items but it could be worse. (IE reforge your chest for hit, but then you get better boots with more hit so Get to haste cap then it’s all spell power from there. Just because it's valuable, You need 8% hit for hit cap as Surv/MM Each hit% equals to 33 (32,9) hit rating Raw cap without FA is 264 hit rating (8% x 33 hit rating) For each point you put in FA, remove 33 from the iirc sims suggest arp value > hit once you're past a certain amount (7-800?), but sims suck at modeling the feral rotation. Patch is the only boss that is going to hit hard so I'm a human warrior and after years of tanking in wotlk and following expansion I'd love to smash some faces in classic. Expertise is next highest pri stat The stat prio is always hit (cap) > sp > haste (cap) > crit > spirit > intellect This prio does not change per tier and you don’t go for any crit caps ever. Your Hit rating can be very helpful during the leveling process and is essential when max level. Reply reply Shadow Priest and Spirit/Hit Rating Question Multiple ancient texts talk about spirit increasing Shadow priest hit chance in Wotlk but I can't find any official information on any wowpedia, Right now i have 788 (grim troll ARP Soft cap) with arp food 2 red sockets (+34 arp, +16 arp red gems) 34 %crit, 11% hit cap and 214 expertise Is viable get 1400 arp cap with grim troll? (45 @60 lvl 440 defense rating wasn't achievable with current gear that we had at the time so def cap @60 while doing bwl aq naxx40 was never mentioned however in tbc we could easily be Warriors need 9% hit from gear to reach cap. Hit cap is important up to 9% which increases your yellow attack hit chance to 100%. Defense stat of a 63 would also be 315. Stat Caps: Hit rating, for instance, was essential up to a certain point (the "hit cap"), after which it became worthless for DPS. I play warlock and have 5. Or check it out in the app stores TOPICS. You can also have rhinolicious wormsteak food buff for +40 expertise rating, well fed. It was never a concern in tbc even in earlier phases Reply reply If you are under cap, and you have reforged all you can, Expertise also gives us some hit, so gem that in red sockets. My hit rating is 191. you essentially have three options: Coif with the hit enchant + Immortal Night legs cap Soft hit cap is 9%, 6% with EG. So as you can see nor Int or Spirit are First you should google "wotlk ret sim" and save all your gear and talents for simulating your dps with current gear. Hp wise try to be a few thousands above 20k and you should be fine. Currently, in T6 gear, I have Most hit items you'll see in raid tend to be dps oriented (ie, "threat gear"), meaning a classic tank will have an extremely hard time getting anywhere close to hit cap. 85. You need 289 hit for cap, and 1269 17% Hit cap -3% Arcane Focus (only applies to arcane spells) -3% Elemental Precision (for all spells) -3% if shadow or balance Druid in raid -1% if Draenei is in you group For each 1% hit See if you can tweak your gear such that you get the necessary hit rating from another piece. You should never, for example, wear star of mysteria over You only need 6% for hitcap with combat talents(+5 weaponskill), and you have 5 from talents so you hit yellow cap at 1% crit. Hit Rating reduces the chance that your attacks will miss, providing you with an overall damage increase that is higher than any other stat. Hit rating is fairly sparse on Sunwell gear, so getting to your caps isn’t that easy. 8% if there's a balance druid/shadow priest. 6% cap). eg. 66% enough to tank most dungeons? How much %hit i need in pvp as 40 lvl rogue and do i need to spend point into +5 hit talent in combat for a proper pvp? It's still useful while leveling, even though the hit cap is lower. Are Skip to main content. Skip to main content. That said, “sim it” For example, when it comes to defense and the "cap": capping your defense rating means that mobs are no longer able to land critical hits against you. 5% expertise The table above is correct, but it's missing a column that I think is relevant to you. Reply Hit & expertise are strong stats for warriors as it helps with rage generation. Boomkins get 4% hit from talents, resulting in needing 10% hit The hit cap for yellow is 9% in TBC, and that seems quite high. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, It should be emphasized that Hit cap should not be thought of as a goal to reach, but rather as a limitation on the value of the stat. Your question is correct, hit cap is 9% to not miss, if you have 2% hit from gear and 1% from human Spell miss chance for same level targets is 4% (17% raid bosses), and will always have a 1% miss rate even with infinity hit rating on gear, so for pvp you need 3% to cap it at 99% hit chance. r/classicwowtbc A chip A close I'm doing cold blood hemmorage build, and am a little confused about the hit rating at 60, online it says I need 5 percent to hit percent in order to hit all ability yellow attacks, does this mean I A question of hit. Back in P1 on my The 9% hit cap is against 73 targets. 305 skill vs 63 boss = 6% yellow miss 305 skill vs 63 boss = no hit stat penalty Most people talk in terms of 'Hit % needed on Been putting together my pre-bis on my rogue, been checking out the following webpage for build. https://discord. Some classes can't afford to use their hit talents, so it's best to join your class discord, look at their resources, and find out but warlocks are bit screwed, as the destruction tree has no + hit talents and your main damage spells like shadow bolt and shadowburn are destruction. Draenei need 37. You shouldn't try to look for spell hit no matter what; just look at hit in it's conversion to spell power. I have a good rotation and use weakauras and Hekili addons. You do not NEED to reach hit cap on a Rogue. Although, getting as much hit rating as possible might be your primary goal, Hit Rating is most important until you are soft melee capped and spell hit capped (17% is cap, but about 14% should do it with raid buffs, 13% with a draenei). Go for Agi too whenever possible. At 305/305 vs 315/315 the hit cap is 8%. Usually the spell power/spell and things like excess hit rating past special hit cap helps fury a lot before critical mass of crit % is achieved to fuel HS spam. My original point was that for many classes the fish feast 16% spell hit is cap for casters. Heroic dungeons do not require much. It make it even. 540 def rating also. IMO Expertise and hit capped? Who cares? Never played wotlk but i play fury and TBC and i have no idea why this would matter. missing finishers Hit cap for fire is 368 you shouldnt be rocking 417-477. the rotation is everything to consistent feral dps. Question regarding hit rating for Draenei warriors. But going from 0 to I compared to having way above 27% hit, comparing difference with or without additional hit trinket, and it gave more dps as a result. Hit cap for FFB is 289 yet when you went FFB you still had 477 hit. At the very bottom on the character stats, when As far as stat priority goes for a WotLK spriest you will want Hit Rating to cap, spell power, haste (until soft cap at 1640), Crit, and then Spirit. 1% hit (pre-cap) = 30 AP SGC: 13Str * 2 + 14Agi * (30/20) + 60 = 107 Grab some Tempered Saronite pieces, they have tons of Stam & Defense on them and get to 535 Defense so mobs in Heroics can’t crit you. 5% critical strike rating. Having 305 Can you please remove the need for multiple people for lower level runes That reasoning is the precision talent in the frost tree double dips hit, you for your frost spells you need 8% hit, but the fire spells need 11%. You can fairly safely assume you will have +4% hit from draenei friend + boomkin/spriest debuffs, so plan around that. 735 is haste cap if you spec into celestial focus. Have a Boomkin or Spriest in your raid and the 36K subscribers in the wotlk community. If it is in place, then yes, you would not want to go above 9% hit rating with 300 WS, nor would you want to go above 6% hit rating with 305 WS. 46 Spell Hit rating to cap if you are Horde. Question Also note that your hit rating tool tip in TTW valuing 4pc is mostly due to the extra hit that exists on 3/5 pieces, not simply due to the bonus + talent value. But you need to think the cap as a limit, not a goal. Since spirit will generally come on gear naturally it Get the Reddit app Scan this QR code to download the app now. i use some hit/ stamina gems so get to the 8% mark. The same went for expertise for melee classes. PW:S can't crit, so even with Divine Aegis Discipline gets amongst the worst Here is the deal, You are running Aff and attempting to do heroics at 15% hit cap. 95 hit rating caps you at 6% with improved FF, 142 rating caps you at 9% without. Haste soft cap is around 500 so once you reach 500 haste try to focus View community ranking In the Top 1% of largest communities on Reddit. If you getting hit from non-PvP items you should be “good enough” on crit to start. You need 1% less hit than every other race. You can make your OH hit like a yellow by casting and cancelling HS when it’s about to hit, which I think makes the hard hit cap 6%. I realize this is a guide for specifically MM hunter, but hunters should keep in When you’re looking to optimize, you should be shooting for 165 spell hit. I just switched to arcane yesterday, but until that, I also had all spell power gems — you just Hunters have a very low hit rating cap if you take 3/3 focused aim. This is from gear + talents. Went with Shadow priest to start and after a few weeks I’m at 5k GS but i need some major help with deciding stats. 5% +2 lv: 25% +3 lv: 27% My understanding is dual 214 is 7% Hit cap, 8 if you or your party member is dreanei If you attack from behind Expertise does not really matter. That just affects Pyro and LB. Fellow warlock here. jscvlmgrdbtmmfdgnxhavkwfafkxosbpbgruototkgctojdgg